Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
As a diehard enthusiast of video games, Ediz Guner has been attentively following the ebbs and flows of the gaming industry for a long period of time. This, coupled with his hobby of extensively ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
Supreme Court delivers major blow to Trump-era rule Leaked emails about removal of Black WW2 soldier memorials spark backlash ...
Ayyoun is a staff writer who loves all things gaming and tech. His journey into the realm of gaming began with a PlayStation 1 but he chose PC as his platform of choice. With over 6 years of ...
Bethesda games are known for their sometimes lengthy loading screens. At a time when developers are aiming for as little loading as possible, it remains a big part of the Bethesda game experience.
According to CD Projekt Red, elevators in Cyberpunk 2077 serve as structural and narrative tools designed to reinforce ...
I'm tired of staring at screens telling me that only 1,239 of 22,594 shaders have been compiled. What happened to reticulating splines? When you purchase through links on our site, we may earn an ...
Whether you refer to it as an infinite loading screen or simply the “black screen” error, the Palworld problem has stuck around. Pocketpair community manager Kei didn’t offer a specific timeframe for ...
Jay (He/They) is a fiction writer and high school teacher. He has a Bachelor's degree majoring in English and a Master's in Creative Writing. When he's not writing, he's either gaming (on the Destiny ...
I have a friend Steve (not his real name) who still installs his PC games on a large, slow, noise hard drive. You know, the old-school kind that spins up before it can read or write data? I keep ...