Metaverse platforms, like Roblox and ZEPETO, are redefining how brands connect with consumers, blurring the lines between physical and digital identities, according to a new study from the University ...
A new report from the data and analytics company GlobalData suggests that the metaverse, a virtual world where users share experiences and interact in real-time within simulated scenarios, faces an ...
For me, the unique selling point of the metaverse has always been a user’s ability to see and share digital renderings in three dimensions. And here’s just a small sampling of the kinds of information ...
Augmented reality (AR) is when digital content is superimposed on the physical world by devices like smart glasses—a future sometimes described as the metaverse. While AR technology has a stronghold ...
Tech visionaries sold us the bizarre idea of a ubiquitous metaverse. While we stay in the real world, glued to our phones, ...
Yeah, feels a bit harder to take it seriously when the company paying for the study has so much skin in the game. According to studies undertaken by consulting firm Deloitte (via Reuters), the ...
Research of online victimization in the metaverse is sorely lacking. A new study explored harm in the metaverse and VR devices among a sample of 5,005 U.S. teens aged 13 to 17. Findings show a ...
May 9 (Reuters) - The metaverse could contribute as much as $760 billion or about 2.4% to U.S. annual gross domestic product (GDP) by 2035, according to a study commissioned by Facebook owner Meta ...
Last year, artificial intelligence and metaverse-related stocks outperformed the broad technology sector by double digits. The Application Software and Interactive Media sub-industries were the main ...