The Khronos Group has ratified OpenCL 1.1, a programming standard for parallel execution of tasks across multicore processors, the standards-setting organization said on Monday. The OpenCL standard, ...
Today, the Khronos Group consortium released the OpenCL 3.0 Provisional Specifications. OpenCL 3.0 realigns the OpenCL roadmap to enable developer-requested functionality to be broadly deployed by ...
The Khronos Group, the organization responsible for maintaining a number of open standards such as OpenGL, WebGL, and OpenMAX, has announced the release of OpenCL 1.1, an update to the cross-platform ...
OpenCL specification, an open industry standard for 3D graphics and computer audio that started as an Apple proposal but has gained many supporters, has been ratified. Brooke Crothers writes about ...
A new version of the interface makes software running on graphics chips more self-reliant and better at sharing data with conventional software running on CPUs. Stephen Shankland worked at CNET from ...
Don’t let your gaming card loaf around anymore. Free benchmark Luxmark can give it an OpenCL education, complete with a final grade. As graphics cards have grown more complex and powerful over the ...
AMD has announced the release of the first OpenCL SDK for x86 CPUs, and it will enable developers to target x86 processors with the kind of OpenCL code that's normally written for GPUs. In a way, this ...
Apple has reportedly set an industry record by moving its OpenCL parallel computing standard from its beginnings to imminent approval in half a year, paving the way for its inclusion in Mac OS X Snow ...
The use of FPGAs in HPC is limited less by the capabilities of current hardware and more by the challenges in programming them without sacrificing performance. Recent work from Boston University has ...
The initial era of programmable technologies contained two different extremes of programmability. One extreme was the single-core CPU and DSP units. These were programmable using software consisting ...
Apple has taken the first steps toward completely killing OpenGL and OpenCL in Mojave in favor of its own Metal technology. Buried in the developer's documentation section, Apple made the declaration ...
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