Right now, VR graphics are good, but by 2050, they’re predicted to be something else entirely. We’re talking about 16K ...
Ekaterina Muravevskaia does not work for, consult, own shares in or receive funding from any company or organization that would benefit from this article, and has disclosed no relevant affiliations ...
As much as Meta has insisted that it isn’t losing interest in VR, its actions as of late have indicated otherwise. Probably ...
(The Conversation is an independent and nonprofit source of news, analysis and commentary from academic experts.) Licenced as Creative Commons - attribution, no derivatives.
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